62 < p > According to Steamdb, peak online S.t.A.L.K.E.r. 2 at Steam at the time of release reached 121 335 players, but in recent weeks this figure has fallen almost ten – up to 12 448 […]">
< img src = "/uploads/blogs/4d/8e/ib-fqjcliiav_9faa88885.jpg" Alt = "s.t.a.l.k.e.r. 2 lost 90% of players in Steam in three months"/> 62 < p > According to Steamdb, peak online S.t.A.L.K.E.r. 2 at Steam at the time of release reached 121 335 players, but in recent weeks this figure has fallen almost ten – up to 12 448 people.
< P > This decrease in activity is normal for story games, because after passing the main campaign and additional content, players rarely return to the project. Gamedev Dou, which was the first to pay attention to the fall of online, notes that such a trend was observed in other AAA-Igor, including Starfield, where, after a release peak, 330,000 players remained 30 thousand
62 < p >< strng > a similar decline showed other loud releases: 0 ~/p > < p >< strong > Baldur's Gate 3 & nbsp; & ndash; from 875 thousand to 200 thousand
< p >< strong > Dragon Age: the veilguard & nbsp; & ndash; from 89 thousand to 6 thousand
< p >< strong > Metaphor: Refantazio & nbsp; & ndash; from 86 thousand to 13 thousand
< p > So the current indicators S.t.A.L.K.E.r. 2 are invested in the general trend of online reduction after passing the game.
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