Categories: Techno

Named 10 most awaited games that have never seen the world

< IMG SRC = "/Uploads/Blogs/BF/5D/IB-FRDOH5G52_7391A7BC.jpg" ALT = "10 10 The most anticipated games that have never seen the world"/> ~ ~ ~ ~ < P > Games Game & nbsp; know many examples where potential hit and & nbsp; did not get to release. High expectations, bright trailers and ambitious mechanics are sometimes broken into sad realities: legal disputes, lack of funding or internal conflicts of studies. Represent the ten most noticeable and at the same time dramatic cancellations, each of which at one time promised players something unforgettable.

< H2 class = "" > 1. Batman: Gotham by Gaslight < Ul > < li > Developer: Day 1 Studios (later Wargaming Chicago-Baltimore)

< LI > Genre: Adventure Steels-Thus in Victorian Anthurge < li > approximate year of release: 2011

< p >The idea of ​​Victorian Batman originated on the basis of the comic book of the same name, where the dark knight opposes the infamous Jack-River on the gloomy streets of alternative London. The developers sought to create an atmosphere of foggy lanes, retrofuturistic gadgets and mystical noir. The prototype has already demonstrated a smooth animation of the cloak and a battle system, where the Arkham series mechanics with a new policy were successfully combined.

< p > The project was stopped due to unsuccessful negotiations on rights. The publisher did not receive the necessary license from Warner Bros., so the work had to be stopped. Although players saw short videos from demove version, the development has become a hostage to legal difficulties. That is why it is ready, albeit damp, prototype and did not grow to the final release.

< H2 class = "" > 2. Starcraft: Ghost < Ul > < li > Developer: Blizzard Entertainment < li > Genre: Action with a third -person stels

< li > approximate year of release: mid 2000's

< p >It would seem that the expansion of the universe & nbsp; Starcraft & nbsp; through the adventure fighter & mdash; The perfect step. The authors sought to give the players the role of the New, an elite special agent with telekinotic abilities and skills of invisible penetration. Initially, the game was designed by Nihilistic Software, later the relay was transmitted by Swingin & Rsquo; Ape. At each stage, the requirements for gameplay were changed: first they wanted a full stealth, then the emphasis moved on an active battle with many futuristic devices.

< p > The main problem was that the date of exit was constantly transferred, and technologies during this time were significantly updated. By the time the game moved to the final stage, it became obvious that the prototype of hopelessly outdated, and for its complete processing, neither time nor money would be enough. In the end, Blizzard focused on other projects, so Starcraft: Ghost remained one of the loudest studio failures.

< H2 class = "" > 3. Star Wars 1313 < Ul > < li >Developer: Lucasarts < li > Genre: Cinematographic Action from a Third Person < li > Approximate release year: 2013-2014

< P > Even before the purchase of Lucasfilm by the company & nbsp; disney & nbsp; nbsp; the development of an adventure game was announced, which was to reveal a criminal dungeon of the Corussite. At the E3 2012 exhibition, they presented a strikingly demo: the level 1313 looked detailed, and the shooting and acrobatics resembled the best blockbusters like Uncharted. Initially planning an unknown hunter behind their heads, but later the concept was changed and decided to concentrate on the young Bobi Fetty. The audience promised scenes of race, rock climbing with futuristic constructions and conspiracy of criminal gangs.

< p >When Disney purchased Lucasfilm, Lucasarts's internal studios began to close massively and the Star Wars 1313 project was stopped. Although most experts claimed that the game was in a fairly advanced stage, the company never made it possible to refine it. From this story only Technode and mention in Interview & Rsquo; Yu, where developers told about incredible potential.

< H2 class = "" > 4. Silent Hills (P. T.) < Ul > < li > Developer: kojima Productions < li > Genre: Psychological Survival Horror < li > approximate year of release: 2015

< p >P. T. From & rsquo; appeared in & nbsp; ps store & nbsp; without big announcements, and players quickly realized that they were dealing with atypical interactive horror. The corridor, which is cyclically repeated, tense sound and puzzles that are constantly tickling the nerves, forced to look for any way out. At the end of the & Rsquo; it was clear that it was the teaser Silent Hills & mdash; jointly project Hideo Kojima and director Guillermo del Toro with Norman Ridus in the lead role.

< P > Unfortunately, a conflict exploded between Konami and Kojim, through which the company abandoned further plans. The teaser was removed from the PS Store, and the future game remained unavailable. Many believe that P. T. already set a new standard in the demoformat in the genre of psychological mountains. The very fact of its cancellation caused indignation not only among the fans of horror, but also among all who saw the enormous creative potential of this tandem.

< H2 class = "" > 5. Scalebound < Ul > < li > Developer: Platinumgames

< li > Genre: Action-rpg with a dragon-companion < li > approximate year of release: 2017

< p >The Scalebound world had to impress the players with a combination of fantasy environment with modern elements, because the protagonist Drew was at the same time wearing headphones and could be transformed for fighting with huge creatures. His main ally was a dragon on Im & Rsquo; I was a tuban, who had to develop skills and even visual appearance. Promised a game world with epic boosphytes and the possibility of cooperative passage.

< P > There were a number of difficulties behind the scenes: the driver did not give the desired productivity, the work on the combat system was delayed, and the terms agreed with Microsoft publisher were broken every time. In the end, the project was closed, explaining it with a mixture of financial and technical problems. Many fans still mention bright trailers and regret that Scalebound has never become a real breakthrough in the genre & nbsp; action-rpg.

~ < H2 class = "" > 6. Prey 2 < Ul > < li >Developer: Human Head Studios (Under Wing Bethesda) < LI > Genre: Futuristic Schuter with Open World < li > approximate year of release: 2013

< P > The first prey in 2006 was an unusual project with Indian mythology and spatial mysteries, so the announcement of the second part was interested in many. Prey 2 promised the role of Marshal Killian Samuels, who after a plane crash finds himself on another planet and becomes a hunter behind her heads there. True Alien Nar: Street Basars under Neon Light, Various Orders and Open World, where a player could make transactions with different fractions.

< p >However, Bethesda was dissatisfied with the rate of production and the quality of intermediate versions, so the game was eventually closed. Later, Arkane's studio released her own prey (2017), but she did not resemble that free hunting action that everyone expected after the first shows.

< H2 class = "" > 7. Fable Legends < Ul > < li > Developer: Lionhead Studios < li > Genre: Cooperative Action-rpg < li > approximate year of release: 2016

< p > The history of Albion has always been full of fairy -tale motifs and humor inherent in the Fable series. Fable Legends planned a non -standard cooperative format where four players oppose one & laquo; villagers & raquo; which controls monsters and places traps. Thanks to such asymmetrical mechanics, the cooperative could become extremely exciting. Players who played on the side of good, OB & Rsquo; joined efforts, and & laquo; evil & raquo; The character acted with shadows, spoiled them life and built new obstacles.

< p >However, the project, which was almost in the final stage, was canceled after Microsoft's decision to close Lionhead Studios. They officially talked about financial unreasonableness and doubts about payback. So one of the most interesting experiments in the Fable universe remained unrealized.

< h2 class = "" > 8. Agent

< Ul > < li > Developer: rockstar north

< li > Genre: spy stels-bushn about Cold War times < li > approximate year of release: 2010-2011

< P > Take-Two and Rockstar at one time loudly stated that they plan Agent as exclusive for Playstation 3. The idea involved political intrigues, hidden murder and dark operations in cold war. Many who hoped for a giant world like Grand Theft Auto, only without street gangs and with professional spies instead of gangster.

< p >After the first announcement, there was almost no news. It was gossiping that the development was stalled somewhere, and Rockstar decided to transfer resources to more promising Tights. Finally, Agent's information was removed from the official site, and the project without any statements was made in the summer.

< h2 class = "" > 9. Van Buren (previous version Fallout 3) < Ul > < li > Developer: Black Isle Studios < LI > Genre: Isometric Roll in Fallout < li > approximate year of release: 2003-2004

< p >Before Bethesda released her own Fallout 3, Interplay planned to continue the classic formula of the first two games. The project with the code name Van Buren had to unfold in Colorado, Uthi and part of Nevada. The player would start as a & Rsquo; I was unjust (or rightly, depending on the plot) behind bars, and the events were buddled through a series of elections in post -apocalyptic wasteland. Envisaged the development of fractional conflicts, including the expansion of the impact of the new California Republic, and the more in -depth history of Mormons.

< P > Unfortunately, InterPlay had serious financial problems that led to the elimination of Black Isle Studios. The development stopped almost on the verge of completion. Many of Van Buren ideas were subsequently implemented in Fallout: New Vegas, including the Lent of Caesar Legion and the History of the US Eastern Territories. < H2 class = "" > 10. Mortal Kombat: Fire & amp; Ice

< Ul > < LI > Developer: Paradox Development (Midway) < li > Genre: Adventure Game with Folting Items < li > approximate year of release: 2006

< P > After successful high-quality Shalin Monks, Midway Studio intended to make Spinof about Scorpio and SAB-Ziro, the two most popular representatives of the Mortal Kombat series. It should have been a cooperative fighter where the rivals are saving the world from a much greater threat. The idea was to synchronize their contrasting flames & Rsquo; I and ice, while telling a holistic plot with in -depth characters interaction.

~ ~ < P > However, the publisher reorient the Paradox team to develop a TNA Impact TNA. After financial problems, the Midway studio was closed and the Mortal Kombat project: Fire & amp; Ice never saw the world.

Natasha Kumar

Natasha Kumar has been a reporter on the news desk since 2018. Before that she wrote about young adolescence and family dynamics for Styles and was the legal affairs correspondent for the Metro desk. Before joining The Times Hub, Natasha Kumar worked as a staff writer at the Village Voice and a freelancer for Newsday, The Wall Street Journal, GQ and Mirabella. To get in touch, contact me through my natasha@thetimeshub.in 1-800-268-7116

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