In the year of the pandemic, the Federation obtained more income from video games than from football itself PC World / FIFA 21
The cyber ball rolled more than the real one in 2020 . The International Federation of Association Football (FIFA , for its acronym in English) has revealed in its latest financial report that beyond the expected negative results due to the paralysis of all kinds of shows and public activities due to the coronavirus pandemic , video games have avoided the total collapse of your accounts. Of the 266 million dollars (224 million euros) in revenue reported by FIFA, 158.9 million – for the first time more than half – comes from licensed products, such as video games.
“A key source of income in the area of licensing rights was the concession of brand licenses for video games ”, acknowledges FIFA in the report . "In contrast to the many economic sectors that were drastically affected by covid-19, the video game industry proved to be much more resistant to the pandemic."
But it was not by fluke. FIFA had already been preparing the field of electronic play for several years and the pandemic only proved that they are on the right track. FIFA has a wide range of products that have gradually been successfully breaking into the industry of electronic sports ( eSports , in English) and the transmission of online video games. In addition to the FIFA eClub World Cup , the FIFA eChallenger Series and the FIFA eNations StayAndPlay friendlies , the Federation also launched the FIFA eContinental Cup and introduced FIFAe , a new brand of esports tournaments designed to create a substantial stage for players, clubs and nations, according to the report.
Streaming video games and electronic sports will attract a billion viewers by 2025
However, the good numbers of virtual football do not compensate for the losses in more traditional sources of financing. FIFA announced a 65% drop in total revenue, with a 99% reduction in TV rights billing and a net loss of $ 682.9 million
A safe bet
During the recent session of the Olympic Committee International (IOC), FIFA President Gianni Infantino addressed the development of electronic sports and encouraged participation and investment in the video game communities. According to statements made by the specialized page Inside The Games , Infantino insisted on “taking advantage of the opportunities of a changing landscape such as technology, society and sport that accelerated our investment and focused on virtual forms of our sports to involve the young people. ”
Infantino's statements resonate in an industry that is growing by leaps and bounds. The transmission of video games and electronic sports will attract one billion viewers by 2025. In addition, the latest study by the research firm Juniper Research estimates that the sector will revalue 70% in the next four years, and that one in eight people worldwide you will be a spectator or player in this industry.
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