The Last of Us season 2: there will be a lot more action and infected in the sequel, according to the creators
The creators of The Last of Us series, Craig Mazin and Neil Druckmann, have assured there will be more action and infected for season 2.
Review of the last episode of season 1 of The Last of Us
That's it, the first season of the adaptation of Naughty Dog's masterpiece has ended. And the series was a real success for HBO, perhaps putting an end to the curse of video game transpositions which mostly ended in bitter creative failures (with the exception of Silent Hillby Christophe Gans). And while we are already thinking about what season 2 could hold, including which actress could play the character of Abby, the time has come to take stock of this long-dreaded adaptation.
The first season therefore followed very faithfully, it is an understatement, the first game. And the care taken by the teams of Neil Druckmann and Craig Mazin was absolutely remarkable . The relationship between Joel and Ellie, the heart of the story, was magnified by the unstoppable cast and the artistic direction paid a staggering tribute to its video game counterpart. However, not everything was perfect, and the series suffered from a few issues that prevented it from being entirely successful. And one of the points that came up most regularly concerns the glaring lack of the game's main threat: the infected. But during a press conference, the creators wanted to reassure fans by coming back to this strange choice of adaptation.
Craig Mazin notably explained what had pushed the team to make the choice to devote so little to this essential part of the story in the game:
< strong>“Ultimately, we really focused on the power of human relationships, and how to find meaning in those moments of action. And there may have been less action than some expected because we weren't able to fit it properly into the story, we were particularly afraid that it would become repetitive. After all, you're not playing, you're watching […] and it needs to be more focused and meaningful when you adapt it for TV.
One of the big things in the adaptation process was figuring out how to take something based on gameplay and port it to a medium that's passive […] I don't know what your roster is for a typical game of The Last of Us, but the total is in the hundreds.
Neil Drukmann himself added that if a action scene “doesn't serve the characters, it's just there for show, so the choice of cut is quickly made”. The two men therefore justified this choice by considering that the dynamics and rhythm introduced into the game could not be reproduced for a series, which in essence is passive, as opposed to gameplay.
And judging by the result, they did justice to the first game's harrowing story, which was its main asset from the first hour spent in the desolate landscapes of the infected world. But with “only” 9 episodes on the clock, the bestiary of the games has remained far too discreet, especially given their artistic success and the impact of the scenes in which they were present, in particular episode 5 and its colossus out of the flames of hell.
But only Never mind, the creators heard the (light) criticisms and assured that there should be many more infected for the sequel, we should even meet new kinds. The series will now tackle The Last of Us – Part II, much denser than the first game. And the showrunners have also confirmed that they will have more than one season to adapt this very big piece of Joel and Ellie's story.
However, we will have to wait a long time before we can return to the Apocalypse by Neil Druckmann. Until then, we advise you to dive back into the first season of The Last of Us, still available on Amazon Prime Video without having to have the Warner Pass.