< img src = "/uploads/blogs/9a/f1/ib-f1oodhldt_2a6bbb1cb.jpg" Alt = "The correct answers are not: Bloodlines 2 Developers told about dialogues in the game"/> ~ < p >< strng > According to Alex Skidmora's game director, the conversations in the game will resemble “maze”. 0 ~/p > ~ ~ > 62 > 62 > 62 > 62 < p > long -suffering & nbsp; Vampire: the masquerade – Bloodlines 2 & nbsp; nbsp; finally prepared for release. New project developers, The Chinese Room, told in an interview with PC Gamer magazine, what to expect from the continuation of the cult RPG.
< P > According to Alex Skidmora Gamed Director, Dialogue System in Bloodlines 2 will be built as a “maze” to destroy players habit just look for standard good answer options.
~ ~ < P > Developers seek to do a plot study by part of the basic experience, avoiding obvious solutions like “press the upper right button for a good limb.”
~ < P > In the new version of the game, players will take the role of an ancient vampire named a file, not inexperienced bloodsucker, as planned in the original version of Hardsuit Labs.
~ ~ ~ < p > However, as Narrative Director Iene Thomas noted, the developers deliberately leave space for the hero interpretation. The player will not impose a clear character's past, more important is the reaction of others that will help you feel the status of the Fyra in this world.
< P > At the start of the game the file wakes up after a long sleep, weakened and devoid of most of their abilities. However, as the leading sound designer of Tessa Veplankake emphasizes, even in this state the file will be felt powerful: in movement, in sounds, in physical dominance.
~ < p > Vampire release: The Masquerade – Bloodlines 2 is scheduled for October. The game will be available on PC, PlayStation 5 and Xbox Series.