The Riot Games video game will have a different gaming experience with new mechanics
This is how Hero Augments, the new game mechanic of the Riot Games title, works.
A major update is coming to Teamfight Tactics. The strategy game from Riot Games will now have a mechanic called Hero Augments, which will give a new dynamic to the games.
The objective is for any champion to become a hero and be able to lead the game to victory or be the one to order the rest of your teammates to do all the work.
All About Hero Boosts
This new mechanic will allow players to choose three options to boost a champion, who will become a leader within the composition. So all characters will have two heroic options and they will be given to all players at the same time.
This is how Hero Increases works, the new game mechanic of the Riot Games title.
The increases will be equal to the cost of the champion and they will be for everyone According to Riot, the normal thing is that cost 1 and 2 appear in the first phases, cost 2 and 3 in phase 3-2, and cost 3 and 4 in phase 4-2. In case the game gets longer, there may be 5 cost heroic increases.
What is sought is that this variant generates more varied compositions, to give a twist to the path of team building and the progress of the game.
Another important point is that these Increases Heroes will also be semi-customized for the boards, which means you'll get intuitive options to adapt to the builds you're building, and no matter which augment you choose, you'll always receive a copy of the champion you heroized.
This is how Hero Augments works, the new game mechanic of the Riot Games title.
Here are examples of how this mechanic will work:< /p>
– Gangplank | Gold Rush (1 Cost)
Gangplank's support increase affects the economy, allowing players to live like pirates and collect chests full of gold. “When Gangplank or his allies kill an enemy, there is a 25% chance they will drop 2 gold. You get a Gangplank.”
– Jinx | Full throttle! (Cost 2)
Jinx has a classic augment that powers her up as a carry. “When Jinx gets an assist or kill, he gains 100% bonus movement and attack speed for 5 seconds. You get a Jinx.”
– Nilah | As a Gift (Cost 3)
Nilah's heroic rise proves that sharing is winning. “Nilah gains 30 ability power. At the start of combat, your most powerful Nilah grants her closest ally a temporary copy of one of her items. You get a Nilah.”
– Nilah | Jubilant Veil (3 Cost)
Nilah's support increase is the perfect option to protect your other duelists and forward carries. “At the start of combat, your most powerful Nilah grants allies within 1 hex on the same row and grants itself immunity to crowd control for 20 seconds. You get a Nilah.”
– Bel'Veth | Mother of the Void (Cost 4)
Bel'Veth's most impressive augment will overwhelm your opponents with Void creatures that are as annoying as they are destructive. “At the start of combat, your most powerful Bel'Veth creates 2 Void creatures with 75% health near her. You get a Bel'Veth.”
– Zed | Contempt for the Weak (Cost 4)
Zed's increased support will cause everyone to become an unstoppable machine! “Zed grants attack speed to all of his allies. Upon getting an assist or kill, they dash to a new target and triple that buff for 2.5 seconds. You get a Zed.”
– Syndra | Empowered Reserves (Cost 5)
Syndra's support surge is a mix between Overpowered Mind and Preparation. It rewards more chaotic sideboards, as it pairs well with Syndra's ability to push units off the sideboard. “At the start of combat, Syndra, her allies, and your benched units gain an additional 5 ability power for each unit on your bench. You get a Syndra.”