< img src = "/uploads/blogs/4d/8e/ib-fqjcliiav_9faa88885.jpg" Alt = "s.t.a.l.k.e.r. 2 lost 90% of players in Steam in three months"/> 62 < p > According to Steamdb, peak online S.t.A.L.K.E.r. 2 at Steam at the time of release reached 121 335 players, but in recent weeks this figure has fallen almost ten – up to 12 448 people.

< P > This decrease in activity is normal for story games, because after passing the main campaign and additional content, players rarely return to the project. Gamedev Dou, which was the first to pay attention to the fall of online, notes that such a trend was observed in other AAA-Igor, including Starfield, where, after a release peak, 330,000 players remained 30 thousand

62 < p >< strng > a similar decline showed other loud releases: 0 ~/p > < p >< strong > Baldur's Gate 3 & nbsp; & ndash; from 875 thousand to 200 thousand

< p >< strong > Dragon Age: the veilguard & nbsp; & ndash; from 89 thousand to 6 thousand

< p >< strong > Metaphor: Refantazio & nbsp; & ndash; from 86 thousand to 13 thousand

< p > So the current indicators S.t.A.L.K.E.r. 2 are invested in the general trend of online reduction after passing the game.

Natasha Kumar

By Natasha Kumar

Natasha Kumar has been a reporter on the news desk since 2018. Before that she wrote about young adolescence and family dynamics for Styles and was the legal affairs correspondent for the Metro desk. Before joining The Times Hub, Natasha Kumar worked as a staff writer at the Village Voice and a freelancer for Newsday, The Wall Street Journal, GQ and Mirabella. To get in touch, contact me through my natasha@thetimeshub.in 1-800-268-7116