< Img src = "/uploads/blogs/08/bb/ib-ib-ib-i6iniupa_237c6fc9.jpg" Alt = "one of the developers Cyberpunk 2077 called the eyebrows Idris Elbe & Amp; Quot; Quot; Quot; Quot; /> < P >< Strong > The eyebrows of the actor were the main obstacle to reproducing his facial expressions in Phantom Liberty. 0 ~/P > ~ ~ > 62 > 62 ~ 62 < p >Moving Idris Elbu to Cyberpunk 2077: Phantom Liberty proved to be an unexpected task. One of the main challenges, according to the leading specialist CD Projekt Red from the animation of Kat Scenge David Corder Iglesias, became actor's eyebrows.
< p > on GDC he shared the details of working on the character of Solomon Reed and explained why the process was so difficult. Unlike a standard approach, which uses the technology of tracing facial movement to transmit facial expressions. CD Projekt Red went the other way: they had to manually reproduce the facial expressions of the Elbe, analyzing its expressions, muscle movement and unique features:
< P > “Idris Elba is very specific facial expressions, and we did not use the admiration of facial expressions. We had to study in detail how he moves face, how he reacts to different situations. Many departments were involved in the process: modeling, animation, texture. < p > he explained that the actor drives the eyebrows in a special way, creating recognizable emotions. To convey this in the game, the developers had to manually work out each animation, adjust the textures and expand the range of movements: “He has eyebrows with such a special form that they almost resemble a snake movement. Their facial expressions are so unique that we had to try it correctly.” < p > Despite all the difficulties, the work was successful. Phantom Liberty received passionate reviews of critics and players, and the attention of the CD Projekt Red to details again proved why their games remain quality standard.