There are some games that use different parts of our brain. We are going to discover three which appeal to very different faculties from one another.
You will go from ergonomics to contemplation with a hook towards the development of a business. All this in three very distinct and well marked universes.
Cartographers: an epic in the world of Roll Player
10 years +
Queen Gimnax ordered the reconquest of the northern lands. You are the royal cartographer and your mandate is to draw the lines of these territories in order to claim them for the kingdom.
In Cartographers, players compete in order to accumulate the most reputation stars at the end of the four seasons.
To start, everyone receives a squared sheet which will be used to draw the cards. We will reveal four cards (A, B, C and D) which will determine the objectives to be achieved.
The game takes place over four seasons and, during each of them, you will have to validate two of the four objectives, so that each objective will be validated twice in a game.
Then begins the game where we will reveal cards with shapes to insert into the card and which represent various types of terrain. Depending on the objectives to be achieved, you will score points according to the quantity or the arrangement on your map that you fill in in pencil by making drawings to identify the types of land. This aspect of the game will particularly appeal to children.
You have to optimize the space, which is not always easy, and you have to deal with ambushes, cards that cause your neighbor to take possession of your map to position monsters that will make you lose points. ‘they are not surrounded by other types of terrain.
As we score points at the end of each season, the score is progressive and some objectives will develop over the long term while others will be more pressing. A very nice little game that deserves an extension to vary the objectives and terrain maps.
1 to 5 players
10 years +
As much a game as a work of art, Parks is purely magnificent. Each player embodies two hikers who follow four-season hikes to visit the various national parks of the United States.
Everything about this game is beautiful, from the ergonomics of the storage to the beautifully illustrated maps, which showcase the 61 national parks of our neighbors to the south.
We therefore constitute a hike using tiles and the route will lengthen by one tile over the seasons. The players will advance on the course by visiting a free tile where they will perform the action associated with it, most of the time collecting resources.
These resources will allow them to visit parks, or recover the card on which points are written which will be calculated at the end of the game.
Everyone will also have a secret objective that will allow them to collect extra points. Taking a photo will also add points.
It is essentially a game where you have to manage your movements well to optimize the collection of resources and increase the number of visits.
A game easy to learn, very contemplative, a little competitive because you can block your opponents, but, above all, visually magnificent.
2 to 4 players
10 years +
Ceylon is the old name of Sri Lanka. During the second half of the 14e century, a fungus decimated all the coffee plantations on the island. These were eventually replaced by tea, which is now recognized all over the world.
In Ceylon, you play as a pioneer in the tea industry whose goal will be to build plantations, reap the benefits and trade. The player who will develop his plantations the best will win.
On a very nice board, there are four different districts and with tiles of various sizes, we will add floors so that the players, depending on the floor where their plantation will be built, will produce black, green or white tea.
During the harvest, players will be able to store up to five tea cubes of the varieties harvested, which will then allow them to trade, that is to say to carry out contracts that will allow them to collect points of victory or rupees, the currency of the game.
Besides, let’s talk about the mechanics, which are both simple and unique. In turn, each player will play an action card. This is where the originality comes in since each card has two main actions. The player whose turn it is can choose one of the two main actions and leave the other to his opponents, who can also make a move even if it is not their turn.
There is indeed an element of luck since with only three cards in hand, the player may not have the action they need to progress, but this is where the game introduces a notion to mitigate the luck factor. . Among the main actions, we can develop technology, which allows us to obtain a techno token that can be played in turn to perform an additional action.
The calculation of the final score is one of majority, that is to say for the number of plantations in each of the four districts, on the track of technology and on the financial plan.
A nice game not very complicated, but which requires good management with a well-embodied theme.
Natasha Kumar has been a reporter on the news desk since 2018. Before that she wrote about young adolescence and family dynamics for Styles and was the legal affairs correspondent for the Metro desk. Before joining The Times Hub, Natasha Kumar worked as a staff writer at the Village Voice and a freelancer for Newsday, The Wall Street Journal, GQ and Mirabella. To get in touch, contact me through my email@example.com 1-800-268-7116