Thu. Jul 18th, 2024

Life by You: the Sims competitor, teased since 2023, finally canceled

Natasha Kumar By Natasha Kumar Jun18,2024

Teasé from 2023 and presented Like the potential competitor to The Sims, Life by You is ultimately canceled. Paradox Interactive decides to let its project go ahead after several postponements, in a complicated situation for the publisher. Sad reality for this promising game, the cancellation of which accompanies the closure of its studio, and the dismissal of its twenty employees. 

Life by You: The Sims Competitor, Teased Since 2023, Finally Canceled

Life by You, Future Sims Competitor, Canceled

2024 is undoubtedly a dark year for video games. Studio closures and layoffs are coming one after the other, and it's only June. If publishers want to set a record that's hard to match, they're well on their way to doing so. In any case, as June 18 is marked by the Nintendo Direct and the announcement of a new The Legend of Zelda revolutionary, the video game industry is tainted by the cancellation of Life by You.

Life by You: The Sims competitor teased

Teasé Last year through an enticing trailer, Life by You underwent complicated development. Its early access release has been confirmed. delayed three times, with a first release initially scheduled for September 12, 2023. Subsequently scheduled for June 4, it will ultimately not be presented to lovers of the genre. This cancellation was accompanied by a press release published press on the publisher's forums, in which Mattias Lilja, Deputy Managing Director of Paradox, shares the reasons. 

Hello everyone ,

Unfortunately, we have decided to do so. to cancel the release of our highly anticipated life simulation Life by You. This decision was made incredibly difficult to do take and represents an obvious failure on the part of Paradox to achieve this. respond to our expectations and those of the community. We realize that this raises big questions; Here we hope to shed at least some light on why we chose to cancel, rather than delay, as we had announced. earlier.

Life by You has been in the works for a long time and we have been very excited by the promise and potential of this game.We have always hoped that he would be able to leave a mark in this exciting and new genre for us. This is why we chose to delay it until now. We've released it twice, to give the studio and the game a fair chance to realize the potential we saw. À Each delay, we noticed These are incremental improvements that, in retrospect, may have brought us to the next level. We want to focus on details rather than the whole game.

A few weeks ago, we decided to move forward. We decided to wait until the Early Access release to re-evaluate Life by You, as we still felt like the game was lacking in some key areas.Although an extension of the deadline was requested. possible, once we took this break to have a broader view of the game, it became clear to us that the road leading to a release that seemed reliable to us was far too long and uncertain.

That's not to say that the game didn't show some performance. of promising qualities; Life by You had a number of strong points and the hard work went into it. of a dedicated team who worked to achieve this goal. achieve them.However, when we get to a point where We feel that more time won't get us close enough to a version we would be happy with, so we think it's best to stop. This is obviously difficult and disappointing for all those who have dedicated their time. time and enthusiasm to This project, especially when our decision comes so late in the process.

Ultimately, our job is to We aim to release games that are fun, interesting and challenging for our players, and each of our decisions must be made with this goal in mind. the mind.When we succeed, we earn our salary. So how can you make sure you don't end up at a loss? New to this situation? Honestly, there are no real guarantees. The games are difficult to play. If we succeed, we will certainly make mistakes which, as is the case, always become painfully obvious in hindsight, but which should still not reach this kind of magnitude. We need to take a long, hard look at what got us here; and see what changes we need to make to improve. Ultimately, our mission remains the same and we will continue to do so. take all necessary measures to achieve this.

As Gamekult reminds us, Paradox is not in its best form; period. Although Cities: Skylines IIhas been a commercial success, with more than a million copies sold, the critics are not kind. to correct the numerous defects, when the proposed DLCs are far from being up to par. meeting players' expectations. If Paradox wants to see it continue, the base will have to be in a much better state than before. what players currently know.

Life by You: the Sims competitor, teased since 2023, finally canceled

But Cities: Skylines isn't Paradox's only popular franchise out there; disappointments at the moment. Crusader Kings III got its fans excited; back withLegends of the Dead, its latest expansion. The assessments are ““rather negative” for the expansion based on the great epidemics of the Middle Ages released last March, which players consider far too expensive for the content it provides.

Life by You: The Sims competitor, teasé since 2023, finally canceled

Paradox must therefore review its copy, even more so after the disappointing release of Millennia, its 4X far from competing with Civilization VI juggernaut from Hopefully the releases of Vampire: The Masquerade – Bloodlines 2 and Prison Architect 2, more. later this year, let the publisher get out of the sand. 

Natasha Kumar

By Natasha Kumar

Natasha Kumar has been a reporter on the news desk since 2018. Before that she wrote about young adolescence and family dynamics for Styles and was the legal affairs correspondent for the Metro desk. Before joining The Times Hub, Natasha Kumar worked as a staff writer at the Village Voice and a freelancer for Newsday, The Wall Street Journal, GQ and Mirabella. To get in touch, contact me through my 1-800-268-7116

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