Themes in the board game world are cyclical, but some keep coming back more than others, like sci-fi, fantasy, and dungeons.
History also offers a beautiful breeding ground for creators who seek to reinvent themselves.
Who says history obviously says Egypt, one of the cradles of civilization. It is therefore in the valley of the Nile that we will pass this chronicle.
10 years +
You like Splendor ? You will be at your ease with this little game, which is almost a pocket version of the great success as they are so similar in their mechanics.
This is a very simple resource management game that can be learned in minutes and is fast.
We will first have a tile market whose resource prices will vary and will change from one game to another. With these tiles, you will build your kingdom by trying to make it as rich as possible.
On your turn, you will have the choice of drawing three resource tokens, including an Ankh which allows you to perform one or the other of the two optional actions. Your other option will be to spend resources to acquire a new tile and add it to your kingdom.
How do you score points? By bringing together tiles of the same color or featuring the same animal. Five adjacent tiles of one or the other will be worth a three point bonus token. At the end of the game, you will also score one point for each tile of the same family in any group of two or more tiles.
It is also possible to add a second level of tiles to your kingdom as soon as there are at least four in the first level and they form a square.
Using Ankh tokens, you can also spawn new tiles in the market or change the location of one of your tiles.
It is therefore a very simple game which does not require great mastery, but which will offer great satisfaction.
2 to 4 players
14 years +
We are here on heavy, a big game that is aimed at seasoned players who will not be afraid of more complex and heavy mechanics.
Over five rounds, you will land workers (boats) on stations along the Nile that will allow you to perform various actions.
From one round to another, the Nile will take a different configuration in its offer of actions since these will be determined by cards that will be drawn at the start of each new round.
As we descend the Nile, once we have placed a boat on a location, it will no longer be possible to perform an action upstream of this boat until the end of the round.
One of the essential elements of the game is the production of stone and wheat. The stone will allow you to build elements that will earn you points, while the wheat will be used to feed the workers on a personal board. And the production of the precious grain will be influenced by what kind of land you have and where the irrigation ring is located. Can’t feed everyone? You will lose points.
It is therefore a tough game that requires a lot of management and skill in the actions that we choose to perform from one round to another.
That said, it’s less complicated than it looks, especially after a few games.
1 to 5 players
12 years +
In this beautiful box hides a very ingenious management game with very good quality material.
In Pharaoh, you play, over five rounds, an Egyptian ruler from his childhood until his death. You will therefore spend the game preparing for your passage into the afterlife.
Let’s talk about the abundant material first. There is a rotating central board around which the five areas of the game will be deployed where we can perform actions.
At the base of the game, we accumulate resources to perform actions. However, you have to be careful in your preparation since, as the board rotates, the resources needed to accomplish the action in a given quarter will change from round to round.
To simplify the whole thing, to carry out the action of one of the five districts, it is necessary to pay a resource of a given type, it is the cost of access. But, as the game is well thought out, if the resource in question is needed to perform the neighborhood action, the cost of access can be deducted from the cost of the action. Complicated ? Not really. It makes the game smoother.
As for the districts, there is that of the nobles (cards that we acquire to help us in the game), that of offerings (we obtain resources), that of the Nile (acquisition of resources and scoring track ), that of the craftsmen (cards with points and resources) and that of the burial chamber (progression of points).
In addition to that, there are possible bonuses with the objectives of the gods, bonuses that will be paid if the bonus requirements are met.
It’s a game that can seem intimidating due to the sheer amount of material, but is ultimately straightforward and smooth. The challenge is to properly optimize your actions to take paid tours.
And this is precisely what makes gambling so addictive.
Natasha Kumar has been a reporter on the news desk since 2018. Before that she wrote about young adolescence and family dynamics for Styles and was the legal affairs correspondent for the Metro desk. Before joining The Times Hub, Natasha Kumar worked as a staff writer at the Village Voice and a freelancer for Newsday, The Wall Street Journal, GQ and Mirabella. To get in touch, contact me through my email@example.com 1-800-268-7116