We take a detour in the wonders of nature this week by approaching games that immerse us in the animal kingdom or in the monumental works of man.
We offer three games that are both very pretty and very entertaining that will join the whole family.
2 to 4 players
10 years +
Each player heads an independent kingdom with the dream of reviving the Kitara Empire, which once brought peace and prosperity to the region. But, of course, the other kingdoms also cherish the same dream.
In a relatively small box is a rather beefy game in the sense that there is a lot of nice material and two different boards to adapt to the number of players.
Each player will build up his kingdom over the turns by adding a card that will allow him to add members to his army in addition to expanding his recruiting capacity and increasing his movement radius.
It is therefore ultimately a game of conquest and majority rather simple whose rules are mastered quite quickly.
Above all, you will need to be adept in adding new members to your empire so that they allow you to maximize each round of conquest because that is mainly how you are going to collect points.
We also sometimes break our heads for a little while in order to make the most efficient movements possible history, again, to collect more points and do as much damage as possible to the enemies.
There is a slightly aggressive confrontation side that will appeal to players who like more interaction on the board.
It’s a great way to get the youngsters used to games of conquest since it is easy to learn.
2 to 4 players
8 years +
We make an incursion into the secret world of bees, where it will be necessary to forage from flower to flower in order to collect nectar which will then allow you to produce drops of honey, which will give points at the end of the game.
Let’s start by saying that each player has their own honeycomb board and their bee that will go to forage in a meadow made up of hexagonal tiles representing flowers of various colors.
In turn, the player will have to move his bee and this is where a good part of the game’s challenge lies. Each bee is on a hexagonal base on which we find number values on each side ranging from 1 to 5 and the problem is that the bee cannot move forward.
The player will therefore establish his flight plan based on the other five sides, place the bee’s nose in the direction he has chosen and carry out his movement.
Once on his arrival square, the player will be able to collect nectar markers, colored according to the flower, and it is from these that the points will accumulate.
Indeed, the game includes objective cards, three of which are common. Each player will also have two secret objectives. But that’s not all, the honeycomb is divided by rows which correspond to the numbers of movements inscribed on the bees and each nectar marker must be placed in a box which corresponds to the distance of the movement made. We must therefore calculate well, otherwise we will miss certain trips, or at least we will not be able to reap the fruits of these trips.
There is also a racing element since the game ends as soon as a player has collected twelve nectar pawns.
It is a beautiful game that is a little contemplative, but also very calculating, which is also easily learned by adults and children.
2 to 4 players
10 years +
You are a chieftain of the island of Rapa Nui, the Polynesian name for Easter Island, and you are going to participate in the erection of Moäi, these enigmatic statues that made the fame of the South Pacific island .
The game offers a very large board illustrated by the excellent Miguel Coimbra. We also have very beautiful resin figurines representing the famous Moaï in three different formats, as well as their headdresses.
Each game turn is divided into three stages, all represented by icons on the board.
The players will first place their village pawns to become sculptors or transporters. The idea here is to sculpt Moai and then transport them from the quarry to an available space. To do this, the player will have to take advantage of a network of carriers passing through his land or those of other players, who will collect a resource in the process. Moreover, depending on the size of the cut Moaï, the player who builds it will be able to collect resources on the square where it is located.
These resources can then be used to obtain offering tiles, the source of points in the game.
To have the privilege of collecting an offering, it will be necessary to make headdresses (Pukao), a free action, and transport them in the same way as the statues.
There is therefore a semi-cooperative element to the game and a good dose of planning in order to optimize each of its actions in a game turn.
It is a pleasure for the eye, but also for the mind. It is once again a game for the whole family and which is appreciated the higher the number of players.
Natasha Kumar has been a reporter on the news desk since 2018. Before that she wrote about young adolescence and family dynamics for Styles and was the legal affairs correspondent for the Metro desk. Before joining The Times Hub, Natasha Kumar worked as a staff writer at the Village Voice and a freelancer for Newsday, The Wall Street Journal, GQ and Mirabella. To get in touch, contact me through my email@example.com 1-800-268-7116